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Product category: Embedded Software and Operating Systems
News Release from: Spirit DSP | Subject: TeamSpirit 2.0 Voice Engine
Edited by the Electronicstalk Editorial Team on 16 March 2006

Multipoint voice conferencing
engine is upgraded

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Spirit DSP has released the second version of TeamSpirit, its multipoint voice conferencing engine for enterprise collaboration software vendors

Today enterprise software vendors get integrated VoIP and collaboration tool within single logical solution, powerful conferencing capabilities and wide-band quality voice. TeamSpirit Voice Engine provides sophisticated conferencing features and ease of integration with standard based and proprietary enterprise instant messengers (EIMs), application and document sharing tools as well as with enterprise hardware infrastructure - media gateways (MGs), IP based private branch exchange (IP PBXs), and other products.

TeamSpirit 2.0 Voice Engine gives software vendors full control over end-to-end quality of service ensuring high quality voice for their applications.

'Software leaders are full speed into software-based multipoint VoIP conferencing products, because advantages of software-based conferencing include low price per port, low costs of procurement, development, deployment, maintenance and the ability to integrate closely with video and data, add new features and control traffic of different media types', said Slava Borilin, Spirit's VoIP Product Director.

'The second version of TeamSpirit is a complete client-server voice conferencing solution with software development kits (SDKs) available for server and client'.

'TeamSpirit 2.0 Voice Engine helps software vendors to empower their collaboration and conferencing products with voice, so enterprises can enjoy a seamless integration of voice with instant messengers, application and document sharing tools'.

TeamSpirit 2.0 Voice Engine includes components which help to overcome network challenges such as delay, jitter and packet loss; it comprises necessary technologies to preserve CPU resources on the server, to minimise network traffic, and to guarantee effective concurrent data exchange of different media types.

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